Alienated
Your Objective:
You are a starship surviving against hordes of alien attackers but, stuck in the middle of space, have to fight your way out.
Improve your starship over time by taking out the invaders and using coins that drop from the aliens.
Over time the difficulty increases pushing you into a corner using strategic Augments to hold on until victory. As the aliens increase, abnormal invaders will attack, aliens with more health and ranged weaponry, as well as a "Boss".
Survive Till the last second!
Never Give Up!
Controls:
Left Click to Fire
Q To Open Augment Menu
Use Your Mouse/TrackPad To Aim
What Happened?
Whilst on a Classified Research Mission of an undiscovered Nebula, The ECMC Blue Sapphire starship suddenly experiences a disastrous engine failure leading to it being stranded in unknown territory. Whilst making immediate repairs to the Stardrive, hostile alien scavengers known as the Zychons, always desperate to seek out new technologies, launch an aggressive attack on the Human vessel!
You must survive increasingly tougher Alien opponents as time passes on eventually fighting against their elite soldiers and their leader.
INDEX:
ECMC = Earth Colonial Marine Corps, a capital class classification used by the Earth Federation for planetary colonization and elite Military missions.
Blue Sapphire = A capital starship of the Earth Federation, infamous for its successful resistance against hordes of Alien scavengers.
Earth Federation = The one world government of the human race established at the beginning of the 23rd century specifically the date of the 1st July 2200.
Stardrive = The faster than light generator allowing any starship to travel to other stars. The Stardrive also allows any starship to move across a solar system.
The Zychons = An aggressive race of sociopathic scavengers ready to seek out new technologies and harvest them at any cost, a powerful enemy of the Earth Federation and the human race entirely.
| Augments | What they do |
![]() | The Pierce Augment. This Augment changes the game! It allows you to shoot though the invaders, piercing through one additional enemy each upgrade. |
![]() | The Health Regen Augment This Augment helps you survive This Augment with regenerates Your health , you get 5 health every 10 seconds, which increases as you upgrade. |
![]() | The Max Health Augment. The Max Health Augment is key to survival and safety. This Augment increases your maximum health, allowing you to survive more hits. |
![]() | The Cool Down Augment. The cool down Augment reduces the interval between shooting increasing your DPS (Damage per second) massively, an absolute game changer to helping you achieve victory. |
![]() | The Power Up Augment. The Power Up Augment increases your damage hitting harder and improving your ships DPS (Damage per second), making the Power Up Augment super useful. |
The Alienated Games Design Team:
Kramer Ashbury-Moss (Plouton2006) = Manager/Artist
Jay Owen (whatifiwasyellow) = Programmer/Sound Design/Music (Boss)
Mia Collier (lunarwolfy) = Artist
Tyronn Subel (Orion037) = Artist
Henry Mickleburgh (snowyishere0) = Marketing/Web Design/Music Production
(@1cz4r music production) (Main Menu, Main Game Theme)
Zane Freeman (gloomteddy)= Concept Artist/Artist
| Updated | 5 hours ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Authors | snowyishere0, whatifiwasyellow, Plouton2006, LunarWolfy |
| Genre | Shooter |
| Made with | Construct |
| Tags | one-screen, Roguelike, Tower Defense |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Development log
- FINAL VERSION - ALIENATED5 hours ago










Comments
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Programmer here; Thank you all for your insightful feedback. We appreciate it. <3
Very cute game with a nice upgrade system, perhaps add some music to make it a bit more exciting
The quite liked the art, the animated background was a nice touch. The enemies felt quite easy to defeat as they only take 2 hits, and after 2 power up upgrades they get one shot. Could do with adding more enemy variants as the difficulty increases, since be able to one shot the only enemy variation makes the game feel too easy
This game is very fun, i like how each time you defeat the aliens you can upgrade but one thing that you can do next time is add enemies that has more hp
Thank You for your feedback
We are still in development and working on harder enemies!
This was a very simple, fun game. I liked the art, random enemy spawning and the ability to upgrade your ship. I didn't feel as though the power up augments were worth it because I could take out the enemies with one shot after upgrading it 2 or 3 times. In contrast the cooldown augment was very useful as I could fire more quickly. I would have liked to see different types of enemies, perhaps ones that moved side-to-side slightly to increase the challenge and also a boss enemy that appears near the end to signify that the game is about to end. Really cool game, I really enjoyed it.
This game is solid ,simplistic and generally a lot of fun. With a simple concept of a asteroid like shooter game but instead you stay in one spot defeat aliens and purchase upgrades. I think the sprites on this game and the overall polish is decent and fits the theming well. as for the use of the theme obviously it is going for a Si-Fi space theme and I think it fits that pretty much perfectly. The game is set in a endless void of space where you are in a space ship being attacked by aliens. Overall things could be improved such as adding even more sounds and music and generally the idea of a space shooter is very over done. But if you work on this and add more original ideas this will be even better. Pretty soild.